public void SetPlace(CaravanAI caravanAI, Caravan playerCaravan, IntVec3 mapSize) { MapSize = mapSize; this.caravanAI = caravanAI; aiFaction = caravanAI.Faction; aiTarget = caravanAI.pather.Destination; aiAction = caravanAI.pather.ArrivalAction; this.playerCaravan = playerCaravan; List <Pawn> aiPawns = new List <Pawn>(caravanAI.pawns); caravanAI.Tile = Tile; playerCaravan.Tile = Tile; Map map = GetOrGenerateMap(Tile, MapSize, null); Find.TickManager.Notify_GeneratedPotentiallyHostileMap(); MultipleCaravansCellFinder.FindStartingCellsFor2Groups(map, out IntVec3 first, out IntVec3 second); CaravanEnterMapUtility.Enter(caravanAI, map, x => CellFinder.RandomSpawnCellForPawnNear(first, map), CaravanDropInventoryMode.DoNotDrop); CaravanEnterMapUtility.Enter(playerCaravan, map, x => CellFinder.RandomSpawnCellForPawnNear(second, map), CaravanDropInventoryMode.DoNotDrop); LordJob lordJob = new LordJob_AssaultColony(caravanAI.Faction, canKidnap: true, canTimeoutOrFlee: false); LordMaker.MakeNewLord(caravanAI.Faction, lordJob, map, aiPawns); winner = CaravanBattleWinner.None; Find.LetterStack.ReceiveLetter("CaravanBattlePlacePlace_BattleStarted".Translate(), "CaravanBattlePlacePlace_BattleDescription".Translate(playerCaravan.Name, caravanAI.Name), LetterDefOf.ThreatBig); }
public virtual FloatMenuAcceptanceReport CanAttack(Caravan caravan, CaravanAI caravanAI) { if (caravanAI == null || !caravanAI.Spawned) { return(false); } return(true); }
public static CaravanAI MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready, Color color, bool showNeeds = false, bool showSocial = false, bool useFood = false, bool showItems = false) { if (startingTile < 0 && addToWorldPawnsIfNotAlready) { Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded."); } tmpPawns.Clear(); tmpPawns.AddRange(pawns); CaravanAI caravan = (CaravanAI)WorldObjectMaker.MakeWorldObject(MoreEvents.Events.WorldObjectsDefOfLocal.CaravanAI); if (startingTile >= 0) { caravan.Tile = startingTile; } caravan.SetFaction(faction); if (startingTile >= 0) { Find.WorldObjects.Add(caravan); } for (int i = 0; i < tmpPawns.Count; i++) { Pawn pawn = tmpPawns[i]; if (pawn.Dead) { Log.Warning("Tried to form a caravan with a dead pawn " + pawn); continue; } caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready); if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn()) { Find.WorldPawns.PassToWorld(pawn); } } caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan); tmpPawns.Clear(); caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID()); caravan.ShowSocial = showSocial; caravan.ShowNeeds = showNeeds; caravan.UseFood = useFood; caravan.ShowItems = showItems; caravan.CaravanColor = color; return(caravan); }
public CaravanArrivalAction_AttackCaravanAI(CaravanAI caravan) { attackedCaravan = caravan; }
public CaravanBattlePlacePlace(CaravanAI caravanAI, Caravan playerCaravan, IntVec3 mapSize) { this.caravanAI = caravanAI; this.playerCaravan = playerCaravan; MapSize = mapSize; }