private void OnEnable() { m_rb = GetComponent <Rigidbody>(); m_anim = GetComponent <Animator>(); m_gravityController = GravityController.Instance; m_stateManager = StateManager.Instance; GravityController.OnChangeGravity += SyncGravitySource; }
private void Awake() { m_gravityController = GravityController.Instance; m_player = PlayerController.Instance; DisplayCount(); }
void OnEnable() { m_gravityController = GravityController.Instance; m_stateManager = StateManager.Instance; }