/// <summary> /// /// </summary> /// <param name="bundleName"></param> /// <param name="resName"></param> /// <returns></returns> public static GameObject GetGameObject(string bundleName, string resName) { #if UNITY_EDITOR var res = GetEditorAsset <GameObject>(resName, bundleName); if (res != null) { return(res); } #endif BundleResources resource = bundleResources[bundleName] as BundleResources; return(resource != null?resource.GetGameObject(resName) : null); }