Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bundleName"></param>
        /// <param name="resName"></param>
        /// <returns></returns>
        public static GameObject GetGameObject(string bundleName, string resName)
        {
#if UNITY_EDITOR
            var res = GetEditorAsset <GameObject>(resName, bundleName);
            if (res != null)
            {
                return(res);
            }
#endif
            BundleResources resource = bundleResources[bundleName] as BundleResources;
            return(resource != null?resource.GetGameObject(resName) : null);
        }