static ModStartup() { //Hugslibs-added defs will be queued up before this Static Constructor //So queue replace frame generation after that LongEventHandler.QueueLongEvent(() => ThingDefGenerator_ReplaceFrame.AddReplaceFrames(), null, true, null); LongEventHandler.QueueLongEvent(() => CoolersOverWalls.DesignatorBuildDropdownStuffFix.SanityCheck(), null, true, null); }
static ModStartup() { //Hugslibs-added defs will be queued up before this Static Constructor //So queue replace frame generation after that LongEventHandler.QueueLongEvent(() => ThingDefGenerator_ReplaceFrame.AddReplaceFrames(), null, true, null); }