static ModStartup()
 {
     //Hugslibs-added defs will be queued up before this Static Constructor
     //So queue replace frame generation after that
     LongEventHandler.QueueLongEvent(() => ThingDefGenerator_ReplaceFrame.AddReplaceFrames(), null, true, null);
     LongEventHandler.QueueLongEvent(() => CoolersOverWalls.DesignatorBuildDropdownStuffFix.SanityCheck(), null, true, null);
 }
Example #2
0
 static ModStartup()
 {
     //Hugslibs-added defs will be queued up before this Static Constructor
     //So queue replace frame generation after that
     LongEventHandler.QueueLongEvent(() => ThingDefGenerator_ReplaceFrame.AddReplaceFrames(), null, true, null);
 }