public Renderer() { shaderMgr = ShaderManager.Instance; cameraMgr = CameraManager.Instance; textureMgr = TextureManager.Instance; GL.Disable(EnableCap.DepthTest); currentSettings = new RendererSettings(); currentSettings.ApplySettings(); }
/// <summary> /// applies the changed settings /// </summary> public void ApplySettingsNow() { if (!settingschanged) { return; } currentSettings = newSettings; currentSettings.ApplySettings(); settingschanged = false; }