Beispiel #1
0
 public Renderer()
 {
     shaderMgr  = ShaderManager.Instance;
     cameraMgr  = CameraManager.Instance;
     textureMgr = TextureManager.Instance;
     GL.Disable(EnableCap.DepthTest);
     currentSettings = new RendererSettings();
     currentSettings.ApplySettings();
 }
Beispiel #2
0
 /// <summary>
 /// applies the changed settings
 /// </summary>
 public void ApplySettingsNow()
 {
     if (!settingschanged)
     {
         return;
     }
     currentSettings = newSettings;
     currentSettings.ApplySettings();
     settingschanged = false;
 }