public override void KillEvent(IDamageableGameObj victim, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
示例#2
0
 public override void KillReceived(IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
     //Anyone who kills this player gets a refill.
     Engine.GrantRefill(killer);
 }
 public override bool DamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
 {
     return(true);
 }
示例#4
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 public override void DamageReceived(IArmedGameObj damager, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
示例#5
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 public override void KillDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
     //Anything this player kills explodes.
     Commands.CreateExplosion("Explosion_Shell_Artillery", Commands.GetPosition(victim), GameObj);
 }
示例#6
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        public override bool DamageReceivedRequest(IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
        {
            if (type == RenSharp.DADamageType.Squish || type == RenSharp.DADamageType.Fall)
            {
                return(false); //This player cannot be squished and takes no fall damage.
            }

            return(true);
        }
示例#7
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 public override void DamageDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
示例#8
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        public override bool DamageDealtRequest(IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
        {
            if (type == RenSharp.DADamageType.Splash)
            {
                return(false); //This player deals no splash damage.
            }

            return(true);
        }
示例#9
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 public override void KillReceived(IScriptableGameObj obj, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
示例#10
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 public override void KillDealt(IScriptableGameObj obj, IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type)
 {
 }
示例#11
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 public override bool DamageReceivedRequest(IScriptableGameObj obj, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
 {
     return(true);
 }
示例#12
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 public override bool DamageDealtRequest(IScriptableGameObj obj, IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type)
 {
     return(true);
 }