public override void KillEvent(IDamageableGameObj victim, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override void KillReceived(IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { //Anyone who kills this player gets a refill. Engine.GrantRefill(killer); }
public override bool DamageRequestEvent(IDamageableGameObj victim, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { return(true); }
public override void DamageReceived(IArmedGameObj damager, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override void KillDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type) { //Anything this player kills explodes. Commands.CreateExplosion("Explosion_Shell_Artillery", Commands.GetPosition(victim), GameObj); }
public override bool DamageReceivedRequest(IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { if (type == RenSharp.DADamageType.Squish || type == RenSharp.DADamageType.Fall) { return(false); //This player cannot be squished and takes no fall damage. } return(true); }
public override void DamageDealt(IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override bool DamageDealtRequest(IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { if (type == RenSharp.DADamageType.Splash) { return(false); //This player deals no splash damage. } return(true); }
public override void KillReceived(IScriptableGameObj obj, IArmedGameObj killer, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override void KillDealt(IScriptableGameObj obj, IDamageableGameObj victim, float damage, uint warhead, float scale, RenSharp.DADamageType type) { }
public override bool DamageReceivedRequest(IScriptableGameObj obj, IArmedGameObj damager, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { return(true); }
public override bool DamageDealtRequest(IScriptableGameObj obj, IDamageableGameObj victim, ref float damage, ref uint warhead, float scale, RenSharp.DADamageType type) { return(true); }