示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            string test;

            test = Environment.CurrentDirectory;
            //Reader
            reader read;

            read          = new reader();
            keyboardState = Keyboard.GetState();

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            if (activeScreen == startScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if (startScreen.SelectedIndex == 0)
                    {
                        activeScreen.Hide();
                        activeScreen = createcharScreen;
                        activeScreen.Show();
                    }
                    if (startScreen.SelectedIndex == 1)
                    {
                        this.Exit();
                    }
                }
            }
            else if (activeScreen == levelScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    activeScreen.Hide();
                    actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite,
                                                      graphics, normal, generalBG, HUD, floatHUD, mob, ally, levelScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon,
                                                      read.itemFile(false), read.mapFile(true));
                    Components.Add(actionScreen);
                    actionScreen.Player = levelScreen.Player;
                    activeScreen        = actionScreen;
                    activeScreen.Show();
                }
            }
            else if (activeScreen == winScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if (winScreen.SelectedIndex == 0)
                    {
                        activeScreen.Hide();
                        actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite, graphics, normal, generalBG,
                                                          HUD, floatHUD, mob, ally, actionScreen.Player, health, mana, HUDBG,
                                                          openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon,
                                                          read.itemFile(false), read.mapFile(true));
                        Components.Add(actionScreen);
                        actionScreen.Player.Health[0] = actionScreen.Player.Health[1];
                        activeScreen = actionScreen;
                    }
                    if (winScreen.SelectedIndex == 2)
                    {
                        activeScreen.Hide();
                        levelScreen = new LevelUpScreen(this, spriteBatch, normal, generalBG, actionScreen.Player);
                        Components.Add(levelScreen);
                        activeScreen = levelScreen;
                        activeScreen.Show();
                    }

                    if (winScreen.SelectedIndex == 3)
                    {
                        activeScreen.Hide();
                        activeScreen = startScreen;
                        activeScreen.Show();
                    }
                }
            }
            else if (activeScreen == deathScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if (deathScreen.SelectedIndex == 0)
                    {
                        activeScreen.Hide();
                        actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite, graphics, normal, generalBG,
                                                          HUD, floatHUD, mob, ally, actionScreen.Player, health, mana, HUDBG,
                                                          openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon,
                                                          read.itemFile(false), read.mapFile(true));
                        Components.Add(actionScreen);
                        actionScreen.Player.Level     -= actionScreen.Player.LevelGain;
                        actionScreen.Player.LevelGain  = 0;
                        actionScreen.Player.Experience = 0;
                        actionScreen.Player.Health[0]  = actionScreen.Player.Health[1];

                        activeScreen = actionScreen;
                        activeScreen.Show();
                    }
                    if (deathScreen.SelectedIndex == 1)
                    {
                        activeScreen.Hide();
                        activeScreen = startScreen;
                        activeScreen.Show();
                    }
                }
            }
            else if (activeScreen == actionScreen)
            {
                int count = 0;
                if (actionScreen.Player.Health[0] <= 0)
                {
                    activeScreen.Hide();
                    activeScreen = deathScreen;
                    activeScreen.Show();
                }
                if (CheckKey(Keys.Escape))
                {
                    activeScreen.Hide();
                    activeScreen         = statScreen;
                    activeScreen.Visible = true;
                    activeScreen.Show();
                }
                foreach (MobComponent thisMob in actionScreen.mobControl.mobs)
                {
                    if (thisMob.alive)
                    {
                        count += 1;
                    }
                }
                if (count == 0)
                {
                    Player        = actionScreen.Player;
                    currentSprite = actionScreen.sprite;
                    activeScreen.Hide();
                    activeScreen = winScreen;
                    activeScreen.Show();
                }
            }

            else if (activeScreen == statScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if (statScreen.SelectedIndex == 0)
                    {
                        activeScreen.Hide();
                        activeScreen = actionScreen;
                        activeScreen.Show();
                    }
                    else
                    {
                        activeScreen.Hide();
                        activeScreen = startScreen;
                        activeScreen.Show();
                    }
                }
            }

            else if (activeScreen == createcharScreen)
            {
                if (CheckKey(Keys.Enter))
                {
                    if ((createcharScreen.selectedClass != "None") & (createcharScreen.selectedRace != "None"))
                    {
                        activeScreen.Hide();
                        actionScreen = new campaignScreen(this, spriteBatch, tileset, createcharScreen.selectedRaceSprite, graphics, normal, generalBG,
                                                          HUD, floatHUD, mob, ally, createcharScreen.Player, health, mana, HUDBG,
                                                          openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon,
                                                          read.itemFile(false), read.mapFile(true)); Components.Add(actionScreen);
                        activeScreen = actionScreen;
                        activeScreen.Show();
                    }
                }
            }

            base.Update(gameTime);

            oldKeyboardState = keyboardState;
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            tileset   = Content.Load <Texture2D>("smallertileset");
            elf       = Content.Load <Texture2D>("elfsprite");
            orc       = Content.Load <Texture2D>("orcsheet");
            human     = Content.Load <Texture2D>("humansheet");
            ally      = Content.Load <Texture2D>("humanally");
            HUD       = Content.Load <Texture2D>("hud");
            hud2      = Content.Load <Texture2D>("hud2");
            mob       = Content.Load <Texture2D>("mobsprite");
            sword     = Content.Load <Texture2D>("shield");
            shield    = Content.Load <Texture2D>("sword");
            hat       = Content.Load <Texture2D>("hat");
            normal    = Content.Load <SpriteFont>("hudfont");
            menu      = Content.Load <SpriteFont>("default");
            titleBG   = Content.Load <Texture2D>("menubg");
            generalBG = Content.Load <Texture2D>("menubackground");
            HUDBG     = Content.Load <Texture2D>("hudbg");
            health    = Content.Load <Texture2D>("health");
            mana      = Content.Load <Texture2D>("health");
            redTile   = Content.Load <Texture2D>("redTile");
            swordIcon = Content.Load <Texture2D>("swordicon");
            healIcon  = Content.Load <Texture2D>("healicon");
            buffIcon  = Content.Load <Texture2D>("bufficon");
            aoeIcon   = Content.Load <Texture2D>("aoeicon");
            spellIcon = Content.Load <Texture2D>("spellicon");

            //Item Code
            closedChestSprite = Content.Load <Texture2D>("closedChest");
            openChestSprite   = Content.Load <Texture2D>("openChest");
            slot1Sprite       = Content.Load <Texture2D>("slot1");
            slot2Sprite       = Content.Load <Texture2D>("slot2");
            slot3Sprite       = Content.Load <Texture2D>("slot3");
            slot4Sprite       = Content.Load <Texture2D>("slot4");
            testItemSprtie    = Content.Load <Texture2D>("testItem");
            //Item Code

            //Building Code
            tentSprite = Content.Load <Texture2D>("tent");
            //Building Code

            //Anni Sprites
            elfAllySprite   = Content.Load <Texture2D>("elfallysheet");
            orcAllySprite   = Content.Load <Texture2D>("orcallysheet");
            humanAllySprite = Content.Load <Texture2D>("humanallysheet");

            spriteBatch = new SpriteBatch(GraphicsDevice);
            startScreen = new startScreen(
                this,
                spriteBatch,
                menu,
                titleBG);
            Components.Add(startScreen);
            startScreen.Hide();

            winScreen = new winScreen(
                this,
                spriteBatch,
                menu,
                titleBG);
            Components.Add(winScreen);
            winScreen.Hide();

            deathScreen = new deathScreen(
                this,
                spriteBatch,
                menu,
                titleBG);
            Components.Add(deathScreen);
            deathScreen.Hide();

            createcharScreen = new characterCreateScreen(this, spriteBatch, normal, generalBG,
                                                         human, elf, orc, sword, shield, hat);
            Components.Add(createcharScreen);
            createcharScreen.Hide();

            //Reader
            reader read;

            read = new reader();

            actionScreen = new campaignScreen(this, spriteBatch, tileset, elf, graphics, normal, generalBG,
                                              HUD, floatHUD, mob, ally, createcharScreen.Player, health, mana, HUDBG,
                                              openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon,
                                              read.itemFile(false), read.mapFile(false));//change the true based on the descision from the user.
            Components.Add(actionScreen);
            actionScreen.Hide();

            statScreen = new characterScreen(this, spriteBatch, normal, generalBG, actionScreen.PlayerData);
            Components.Add(statScreen);
            statScreen.Hide();

            levelScreen = new LevelUpScreen(this, spriteBatch, normal, generalBG, actionScreen.Player);
            Components.Add(levelScreen);
            levelScreen.Hide();

            activeScreen = startScreen;
            activeScreen.Show();
        }