/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { string test; test = Environment.CurrentDirectory; //Reader reader read; read = new reader(); keyboardState = Keyboard.GetState(); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } if (activeScreen == startScreen) { if (CheckKey(Keys.Enter)) { if (startScreen.SelectedIndex == 0) { activeScreen.Hide(); activeScreen = createcharScreen; activeScreen.Show(); } if (startScreen.SelectedIndex == 1) { this.Exit(); } } } else if (activeScreen == levelScreen) { if (CheckKey(Keys.Enter)) { activeScreen.Hide(); actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite, graphics, normal, generalBG, HUD, floatHUD, mob, ally, levelScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon, read.itemFile(false), read.mapFile(true)); Components.Add(actionScreen); actionScreen.Player = levelScreen.Player; activeScreen = actionScreen; activeScreen.Show(); } } else if (activeScreen == winScreen) { if (CheckKey(Keys.Enter)) { if (winScreen.SelectedIndex == 0) { activeScreen.Hide(); actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite, graphics, normal, generalBG, HUD, floatHUD, mob, ally, actionScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon, read.itemFile(false), read.mapFile(true)); Components.Add(actionScreen); actionScreen.Player.Health[0] = actionScreen.Player.Health[1]; activeScreen = actionScreen; } if (winScreen.SelectedIndex == 2) { activeScreen.Hide(); levelScreen = new LevelUpScreen(this, spriteBatch, normal, generalBG, actionScreen.Player); Components.Add(levelScreen); activeScreen = levelScreen; activeScreen.Show(); } if (winScreen.SelectedIndex == 3) { activeScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); } } } else if (activeScreen == deathScreen) { if (CheckKey(Keys.Enter)) { if (deathScreen.SelectedIndex == 0) { activeScreen.Hide(); actionScreen = new campaignScreen(this, spriteBatch, tileset, actionScreen.sprite, graphics, normal, generalBG, HUD, floatHUD, mob, ally, actionScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon, read.itemFile(false), read.mapFile(true)); Components.Add(actionScreen); actionScreen.Player.Level -= actionScreen.Player.LevelGain; actionScreen.Player.LevelGain = 0; actionScreen.Player.Experience = 0; actionScreen.Player.Health[0] = actionScreen.Player.Health[1]; activeScreen = actionScreen; activeScreen.Show(); } if (deathScreen.SelectedIndex == 1) { activeScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); } } } else if (activeScreen == actionScreen) { int count = 0; if (actionScreen.Player.Health[0] <= 0) { activeScreen.Hide(); activeScreen = deathScreen; activeScreen.Show(); } if (CheckKey(Keys.Escape)) { activeScreen.Hide(); activeScreen = statScreen; activeScreen.Visible = true; activeScreen.Show(); } foreach (MobComponent thisMob in actionScreen.mobControl.mobs) { if (thisMob.alive) { count += 1; } } if (count == 0) { Player = actionScreen.Player; currentSprite = actionScreen.sprite; activeScreen.Hide(); activeScreen = winScreen; activeScreen.Show(); } } else if (activeScreen == statScreen) { if (CheckKey(Keys.Enter)) { if (statScreen.SelectedIndex == 0) { activeScreen.Hide(); activeScreen = actionScreen; activeScreen.Show(); } else { activeScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); } } } else if (activeScreen == createcharScreen) { if (CheckKey(Keys.Enter)) { if ((createcharScreen.selectedClass != "None") & (createcharScreen.selectedRace != "None")) { activeScreen.Hide(); actionScreen = new campaignScreen(this, spriteBatch, tileset, createcharScreen.selectedRaceSprite, graphics, normal, generalBG, HUD, floatHUD, mob, ally, createcharScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon, read.itemFile(false), read.mapFile(true)); Components.Add(actionScreen); activeScreen = actionScreen; activeScreen.Show(); } } } base.Update(gameTime); oldKeyboardState = keyboardState; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { tileset = Content.Load <Texture2D>("smallertileset"); elf = Content.Load <Texture2D>("elfsprite"); orc = Content.Load <Texture2D>("orcsheet"); human = Content.Load <Texture2D>("humansheet"); ally = Content.Load <Texture2D>("humanally"); HUD = Content.Load <Texture2D>("hud"); hud2 = Content.Load <Texture2D>("hud2"); mob = Content.Load <Texture2D>("mobsprite"); sword = Content.Load <Texture2D>("shield"); shield = Content.Load <Texture2D>("sword"); hat = Content.Load <Texture2D>("hat"); normal = Content.Load <SpriteFont>("hudfont"); menu = Content.Load <SpriteFont>("default"); titleBG = Content.Load <Texture2D>("menubg"); generalBG = Content.Load <Texture2D>("menubackground"); HUDBG = Content.Load <Texture2D>("hudbg"); health = Content.Load <Texture2D>("health"); mana = Content.Load <Texture2D>("health"); redTile = Content.Load <Texture2D>("redTile"); swordIcon = Content.Load <Texture2D>("swordicon"); healIcon = Content.Load <Texture2D>("healicon"); buffIcon = Content.Load <Texture2D>("bufficon"); aoeIcon = Content.Load <Texture2D>("aoeicon"); spellIcon = Content.Load <Texture2D>("spellicon"); //Item Code closedChestSprite = Content.Load <Texture2D>("closedChest"); openChestSprite = Content.Load <Texture2D>("openChest"); slot1Sprite = Content.Load <Texture2D>("slot1"); slot2Sprite = Content.Load <Texture2D>("slot2"); slot3Sprite = Content.Load <Texture2D>("slot3"); slot4Sprite = Content.Load <Texture2D>("slot4"); testItemSprtie = Content.Load <Texture2D>("testItem"); //Item Code //Building Code tentSprite = Content.Load <Texture2D>("tent"); //Building Code //Anni Sprites elfAllySprite = Content.Load <Texture2D>("elfallysheet"); orcAllySprite = Content.Load <Texture2D>("orcallysheet"); humanAllySprite = Content.Load <Texture2D>("humanallysheet"); spriteBatch = new SpriteBatch(GraphicsDevice); startScreen = new startScreen( this, spriteBatch, menu, titleBG); Components.Add(startScreen); startScreen.Hide(); winScreen = new winScreen( this, spriteBatch, menu, titleBG); Components.Add(winScreen); winScreen.Hide(); deathScreen = new deathScreen( this, spriteBatch, menu, titleBG); Components.Add(deathScreen); deathScreen.Hide(); createcharScreen = new characterCreateScreen(this, spriteBatch, normal, generalBG, human, elf, orc, sword, shield, hat); Components.Add(createcharScreen); createcharScreen.Hide(); //Reader reader read; read = new reader(); actionScreen = new campaignScreen(this, spriteBatch, tileset, elf, graphics, normal, generalBG, HUD, floatHUD, mob, ally, createcharScreen.Player, health, mana, HUDBG, openChestSprite, closedChestSprite, slot1Sprite, slot2Sprite, slot3Sprite, slot4Sprite, testItemSprtie, redTile, tentSprite, elfAllySprite, orcAllySprite, humanAllySprite, orc, human, hud2, buffIcon, spellIcon, healIcon, aoeIcon, swordIcon, read.itemFile(false), read.mapFile(false));//change the true based on the descision from the user. Components.Add(actionScreen); actionScreen.Hide(); statScreen = new characterScreen(this, spriteBatch, normal, generalBG, actionScreen.PlayerData); Components.Add(statScreen); statScreen.Hide(); levelScreen = new LevelUpScreen(this, spriteBatch, normal, generalBG, actionScreen.Player); Components.Add(levelScreen); levelScreen.Hide(); activeScreen = startScreen; activeScreen.Show(); }