public PerceptionState() { perception_data = new SortedDictionary <Move, Percept>(); foreach (var i in Move.get_moves()) { perception_data.Add(i, Percept.initialized()); } set_name(); }
public ValueSet() { move_list = new Dictionary <Move, double>(); //Build a dictionary with 5 moves, by default foreach (var i in Move.get_moves()) { move_list.Add(i, 0f); } }