public PerceptionState()
        {
            perception_data = new SortedDictionary <Move, Percept>();
            foreach (var i in Move.get_moves())
            {
                perception_data.Add(i, Percept.initialized());
            }

            set_name();
        }
Beispiel #2
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        public ValueSet()
        {
            move_list = new Dictionary <Move, double>();

            //Build a dictionary with 5 moves, by default
            foreach (var i in Move.get_moves())
            {
                move_list.Add(i, 0f);
            }
        }