private void _BuildTown(Map map) { if (_RealmInfomation.HaveTown() == false) { return; } var layout = new EntityGroupBuilder(_RealmInfomation.Town.Name, map, this); foreach (var updatable in layout.Create(0, new Vector2())) { _Updater.Add(updatable); } }
private void _BuildTown(Map map) { if (_RealmInfomation.HaveTown() == false) return; var layout = new EntityGroupBuilder(_RealmInfomation.Town.Name, map, this); foreach (var updatable in layout.Create(0, new Vector2())) { _Updater.Add(updatable); } }