예제 #1
0
        private void _BuildTown(Map map)
        {
            if (_RealmInfomation.HaveTown() == false)
            {
                return;
            }


            var layout = new EntityGroupBuilder(_RealmInfomation.Town.Name, map, this);

            foreach (var updatable in layout.Create(0, new Vector2()))
            {
                _Updater.Add(updatable);
            }
        }
예제 #2
0
        private void _BuildTown(Map map)
        {
            if (_RealmInfomation.HaveTown() == false)
                return;

            var layout = new EntityGroupBuilder(_RealmInfomation.Town.Name, map, this);
            foreach (var updatable in layout.Create(0, new Vector2()))
            {
                _Updater.Add(updatable);
            }
        }