private void _ToSurvival() { var status = new ControlStatus(_Binder, _Player, _Map); status.StunEvent += _ToStun; _Machine.Push(status); }
private void _ToSurvival() { var status = new ControlStatus(_Binder, _Player, _Mover, _Map); status.StunEvent += _ToStun; _Machine.Push(status); }