private void _ToSurvival()
        {
            var status = new ControlStatus(_Binder, _Player, _Map);

            status.StunEvent += _ToStun;
            _Machine.Push(status);
        }
 private void _ToSurvival()
 {
     var status = new ControlStatus(_Binder, _Player, _Mover, _Map);
     status.StunEvent += _ToStun;
     _Machine.Push(status);
 }