/// <summary> /// Initializes a new instance of the <see cref="RumbleIntensity"/> struct. /// </summary> /// <param name="forceFeedback">Force feedback.</param> /// <param name="screenShake">Screen shake.</param> public RumbleIntensity(ForceFeedbackIntensities forceFeedback, ScreenShakeIntensities screenShake) { this.forceFeedback = forceFeedback; this.screenShake = screenShake; }
public void ApplyScreenShake(ScreenShakeIntensities intensities) { Debug.Log($"Applying Screen Shake: {intensities}"); }