public AdjacentCellFree(RegularSoliderAICom instance) : base(instance) { }
public EnemyInAttackRange(RegularSoliderAICom instance) : base(instance) { }
public InnerClass(RegularSoliderAICom instance) { Instance = instance; }
public AttackAction(RegularSoliderAICom instance) : base(instance) { }
public DoNothingAction(RegularSoliderAICom instance) : base(instance) { }
public MoveThenAttackClosestEnemy(RegularSoliderAICom instance) : base(instance) { }
public EnemyVisible(RegularSoliderAICom instance) : base(instance) { }