void Start() { hClntSock = RealTimeConnect.instance.GetSocket(); #region Load Managers rm = GameObject.Find("RoomManager").GetComponent <RoomManager>(); cm = GameObject.Find("ChatterManager").GetComponent <ChatterManager>(); clm = GameObject.Find("ClientListManager").GetComponent <ClientListManager>(); cbm = GameObject.Find("ClientBoxManager").GetComponent <ClientBoxManager>(); failMessage = GameObject.Find("Error").transform.GetChild(0).gameObject; #endregion SceneMoveComplete(); }
void Start() { hClntSock = RealTimeConnect.instance.GetSocket(); SceneMoveComplete(); #region LoadManagers cm = GameObject.Find("ChatterManager").GetComponent <ChatterManager>(); crClm = GameObject.Find("CRClientListManager").GetComponent <CRClientListManager>(); csm = GameObject.Find("ClientStateManager").GetComponent <ClientStateManager>(); nmc = GameObject.Find("NetworkManager").GetComponent <NetworkManager_Custom>(); mm = GameObject.Find("MapManager").GetComponent <MapManager>(); failMessage = GameObject.Find("Error").transform.GetChild(0).gameObject; leaveButton = GameObject.Find("Leave").GetComponent <Button>(); leaveButton.onClick.AddListener(() => ClientLeaveRequest()); #endregion }