public override void Activate(GameObject actor)
 {
     hasBeenHit   = true;
     isInteracted = true;
     PlayAnimOn();
     EventInRange.Invoke(actor);
     EventInteracted.Invoke(actor);
     EventActivated.Invoke(actor);
 }
示例#2
0
 public override void Start()
 {
     base.Start();
     EventInRange.AddListener(Interact);
     EventOutRange.AddListener(Interact);
 }