static void Initialize() { initialized = true; InitShape(); DefaultMovementInfo = new ShipMovementInfo( new Bounded <float>(TimeWarp.AngularAcceleration), new Bounded <float>(TimeWarp.ScaleTurning(4)), new Bounded <float>(TimeWarp.ScaleAcceleration(2, 1)), new Bounded <float>(TimeWarp.ScaleVelocity(20))); DefaultState = new ShipState(new Bounded <float>(14), new Bounded <float>(32), new Bounded <float>(0), new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(50, 1))); DefaultActions.Add(DruugeMaulerPrimary.Create()); DefaultActions.Add(DruugeMaulerSecondary.Create()); DefaultControlableSounds = new ControlableSounds(null, "ShipDies"); DefaultShipSounds = new ShipSounds("DruugeMaulerDitty"); }
DruugeMaulerSecondary(DruugeMaulerSecondary copy) : base(copy) { }