private void glControl1_Load(object sender, EventArgs e) { scene.Resize(glControl1.Width, glControl1.Height); Application.Idle += Application_Idle; //gr.Resize(glControl1.Width, glControl1.Height); }
private void glControl1_Load(object sender, EventArgs e) { scene.Resize(glControl1.Width, glControl1.Height); //gr.Resize(glControl1.Width, glControl1.Height); }