public DefendModel(Player player) { Player = player; AttackSpeed = Lookup.TargetWeaponSpeed(Player); DefendTable = new DefendTable(Player); Calculate(); }
public AttackModel(Character character, Stats stats, AttackModelMode attackModelMode, RageModelMode rageModelMode) { Character = character; Options = Character.CalculationOptions as CalculationOptionsProtWarr; Stats = stats; DefendTable = new DefendTable(character, stats); ParryModel = new ParryModel(character, stats); _attackModelMode = attackModelMode; _rageModelMode = rageModelMode; Abilities.Add(Ability.None, character, stats); Abilities.Add(Ability.Cleave, character, stats); Abilities.Add(Ability.ConcussionBlow, character, stats); Abilities.Add(Ability.DamageShield, character, stats); Abilities.Add(Ability.DeepWounds, character, stats); Abilities.Add(Ability.Devastate, character, stats); Abilities.Add(Ability.HeroicStrike, character, stats); Abilities.Add(Ability.HeroicThrow, character, stats); Abilities.Add(Ability.Rend, character, stats); Abilities.Add(Ability.Revenge, character, stats); Abilities.Add(Ability.ShieldSlam, character, stats); Abilities.Add(Ability.Shockwave, character, stats); Abilities.Add(Ability.Slam, character, stats); Abilities.Add(Ability.SunderArmor, character, stats); Abilities.Add(Ability.ThunderClap, character, stats); Abilities.Add(Ability.Vigilance, character, stats); Calculate(); }
public DefendModel(Character character, Stats stats) { Character = character; Stats = stats; Options = Character.CalculationOptions as CalculationOptionsProtWarr; ParryModel = new ParryModel(character, stats); DefendTable = new DefendTable(character, stats); Calculate(); }
public ParryModel(Character character, Stats stats, CalculationOptionsProtWarr options) { Character = character; Stats = stats; Options = options; AttackTable = new AttackTable(character, stats, options); DefendTable = new DefendTable(character, stats, options); Calculate(); }
public AttackModel(Player player, AttackModelMode attackModelMode, RageModelMode rageModelMode) { Player = player; DefendTable = new DefendTable(Player); _attackModelMode = attackModelMode; _rageModelMode = rageModelMode; Abilities.Add(Ability.None, Player); Abilities.Add(Ability.Cleave, Player); Abilities.Add(Ability.ConcussionBlow, Player); Abilities.Add(Ability.DeepWounds, Player); Abilities.Add(Ability.Devastate, Player); Abilities.Add(Ability.HeroicStrike, Player); Abilities.Add(Ability.HeroicThrow, Player); Abilities.Add(Ability.Rend, Player); Abilities.Add(Ability.Revenge, Player); Abilities.Add(Ability.ShieldSlam, Player); Abilities.Add(Ability.Shockwave, Player); Abilities.Add(Ability.Slam, Player); Abilities.Add(Ability.SunderArmor, Player); Abilities.Add(Ability.ThunderClap, Player); Calculate(); }