void Start() { keyboardStatus = gameObject.GetComponent <KeyboardStatus>(); int layerNumber = gameObject.layer; layer = 1 << layerNumber; }
//public Text mytext; //public InputField input; void Start() { keyboardStatus = gameObject.GetComponent <KeyboardStatus>(); int layerNumber = gameObject.layer; layer = 1 << layerNumber; //input = mytext.GetComponent<InputField> (); }
public override void OnInspectorGUI() { keyboardStatus = target as KeyboardStatus; keyboardStatus.maxOutputLength = EditorGUILayout.IntField(OUTPUT_LENGTH, keyboardStatus.maxOutputLength); DrawTargetGameObjectFields(); DrawPopupList(); keyboardStatus.isReflectionPossible = IsReflectionPossible(); HandleValuesChanges(); }
private void Awake() { keyboardStatus = target as KeyboardStatus; ClearReflectionData(); if (keyboardStatus.targetGameObject != null) { GetComponentsName(); } }
/// <summary> /// Sets values for other necessary components /// </summary> private void SetComponents() { KeyboardRaycaster rayCaster = GetComponent <KeyboardRaycaster>(); rayCaster.SetRaycastingTransform(RaycastingSource); rayCaster.SetClickButton(ClickHandle); rayCaster.SetTarget(gameObject); KeyboardStatus status = GetComponent <KeyboardStatus>(); status.SetKeys(keys); }
void Start() { keyboardStatus = gameObject.GetComponent <KeyboardStatus>(); int layerNumber = gameObject.layer; layer = 1 << layerNumber; Debug.Log("start"); Scene scene = SceneManager.GetActiveScene(); sceneName = scene.name; Debug.Log("Active scene is '" + sceneName + "'."); }