public TextureUnitTracker(glContext Context) { _Context = Context; }
internal glProgram(glContext Context, int Handle) { _Parent = Context; _Handle = Handle; }
internal glFramebuffer(glContext Context, int Handle) { _Parent = Context; _Handle = Handle; }
internal glTexture(glContext Context, int Handle) { _Parent = Context; _Handle = Handle; }
internal glShader(glContext Context, int Handle) { _Parent = Context; _Handle = Handle; }