示例#1
0
 public TextureUnitTracker(glContext Context)
 {
     _Context = Context;
 }
示例#2
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 internal glProgram(glContext Context, int Handle)
 {
     _Parent = Context; _Handle = Handle;
 }
示例#3
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 internal glFramebuffer(glContext Context, int Handle)
 {
     _Parent = Context; _Handle = Handle;
 }
示例#4
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 internal glTexture(glContext Context, int Handle)
 {
     _Parent = Context; _Handle = Handle;
 }
示例#5
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 internal glShader(glContext Context, int Handle)
 {
     _Parent = Context; _Handle = Handle;
 }