internal static void send_EntityAck(ref PacketStream stream) { StringBuilder str = new StringBuilder(); str.AppendLine("struct " + GetPacketName(stream.GetId()) + " [" + stream.GetId() + "]"); stream.ReadByte(); str.AppendLine("{"); byte mainType = stream.ReadByte(); str.Append(" Byte main_type = (" + mainType + ") "); switch (mainType) { case 0: str.Append("Player\r\n"); break; case 1: str.Append("NPC\r\n"); break; case 2: str.Append("Static Object\r\n"); break; } str.AppendLine(" UInt32 handle = " + stream.ReadUInt32()); str.AppendLine(" Single x = " + stream.ReadFloat()); str.AppendLine(" Single y = " + stream.ReadFloat()); str.AppendLine(" Single z = " + stream.ReadFloat()); str.AppendLine(" Byte layer = " + stream.ReadByte()); byte subType = stream.ReadByte(); str.Append(" Byte sub_type = (" + subType +") "); switch (subType) { case 0: str.Append("Player\r\n"); break; case 1: str.Append("NPC\r\n"); break; case 2: str.Append("Item\r\n"); break; case 3: str.Append("Mob\r\n"); break; case 4: str.Append("Summon\r\n"); break; case 5: str.Append("SkillProp\r\n"); break; case 6: str.Append("FieldProp\r\n"); break; case 7: str.Append("Pet\r\n"); break; } str.AppendLine(" "); if (mainType == 0) { // Player str.AppendLine(" [Extra Info]"); } else if (mainType == 1) { // NPC str.AppendLine(" uint status = " + stream.ReadUInt32()); str.AppendLine(" float face_dir = " + stream.ReadFloat()); str.AppendLine(" int hp = " + stream.ReadInt32()); str.AppendLine(" int max_hp = " + stream.ReadInt32()); str.AppendLine(" int mp = " + stream.ReadInt32()); str.AppendLine(" int max_mp = " + stream.ReadInt32()); str.AppendLine(" int level = " + stream.ReadInt32()); str.AppendLine(" byte race = " + stream.ReadByte()); str.AppendLine(" uint skin_color = " + stream.ReadUInt32()); str.AppendLine(" bool is_first_enter = " + stream.ReadBool()); str.AppendLine(" int energy = " + stream.ReadInt32()); if (subType == 0) { // Player } else if (subType == 1) {// NPC long encId = stream.ReadInt64(); str.AppendLine(" Int64 encrypted_id = (" + encId + ") " + EncryptedInt.Revert(encId)); } else if (subType == 3) {// Mob long encId = stream.ReadInt64(); str.AppendLine(" Int64 encrypted_id = (" + encId + ") " + EncryptedInt.Revert(encId)); } else if (subType == 4) {// Summon str.AppendLine(" uint master_handle = " + stream.ReadUInt32()); long encId = stream.ReadInt64(); str.AppendLine(" Int64 encrypted_id = (" + encId + ") " + EncryptedInt.Revert(encId)); str.AppendLine(" char[19] name = " + stream.ReadString(0, 19)); } else if (subType == 7) {// Pet str.AppendLine(" uint master_handle = " + stream.ReadUInt32()); long encId = stream.ReadInt64(); str.AppendLine(" Int64 encrypted_id = (" + encId + ") " + EncryptedInt.Revert(encId)); str.AppendLine(" char[19] name = " + stream.ReadString(0, 19)); } else { str.AppendLine(" [Extra Info]"); } } else if (mainType == 2) { // Static if (subType == 2) { // Item long encId = stream.ReadInt64(); str.AppendLine(" Int64 encrypted_id = (" + encId + ") " + EncryptedInt.Revert(encId)); str.AppendLine(" Int64 count = " + stream.ReadInt64()); str.AppendLine(" uint drop_time = " + stream.ReadUInt32()); str.AppendLine(" uint player1 = " + stream.ReadUInt32()); str.AppendLine(" uint player2 = " + stream.ReadUInt32()); str.AppendLine(" uint player3 = " + stream.ReadUInt32()); str.AppendLine(" int party1 = " + stream.ReadInt32()); str.AppendLine(" int party2 = " + stream.ReadInt32()); str.AppendLine(" int party3 = " + stream.ReadInt32()); } else if (subType == 5) { //SkillProp str.AppendLine(" uint caster = " + stream.ReadUInt32()); str.AppendLine(" uint start_time = " + stream.ReadUInt32()); str.AppendLine(" int skill_id = " + stream.ReadInt32()); } else if (subType == 6) { // FieldProp str.AppendLine(" int prop_id = " + stream.ReadInt32()); str.AppendLine(" float fZOffset = " + stream.ReadFloat()); str.AppendLine(" float fRotateX = " + stream.ReadFloat()); str.AppendLine(" float fRotateY = " + stream.ReadFloat()); str.AppendLine(" float fRotateZ = " + stream.ReadFloat()); str.AppendLine(" float fScaleX = " + stream.ReadFloat()); str.AppendLine(" float fScaleY = " + stream.ReadFloat()); str.AppendLine(" float fScaleZ = " + stream.ReadFloat()); str.AppendLine(" bool bLockHeight = " + stream.ReadBool()); str.AppendLine(" float fLockHeight = " + stream.ReadFloat()); } else { str.AppendLine(" [Extra Info]"); } } str.AppendLine("}"); Form1.PacketRecv('G', GetPacketName(stream.GetId()), stream, str.ToString()); }
internal static void send_Property(ref PacketStream stream) { StringBuilder str = new StringBuilder(); str.AppendLine("struct " + GetPacketName(stream.GetId()) + " [" + stream.GetId() + "]"); stream.ReadByte(); str.AppendLine("{"); str.AppendLine(" UInt32 player_handle = " + stream.ReadUInt32()); bool as_int = stream.ReadBool(); str.AppendLine(" Byte AsInt = " + as_int); str.AppendLine(" String(16) property_name = " + stream.ReadString(0, 16)); str.AppendLine(" Int32 value = " + stream.ReadInt32()); str.AppendLine(" Int32 unknown = " + stream.ReadInt32()); if (!as_int) str.AppendLine(" String(?) value = " + stream.ReadString(0, stream.GetSize() - 28)); str.AppendLine("}"); Form1.PacketRecv('G', GetPacketName(stream.GetId()), stream, str.ToString()); }