示例#1
0
        public static HSBColor Lerp(HSBColor a, HSBColor b, float t)
        {
            float h, s;

            //check special case black (color.b==0): interpolate neither hue nor saturation!
            //check special case grey (color.s==0): don't interpolate hue!
            if (a.b == 0)
            {
                h = b.h;
                s = b.s;
            }
            else if (b.b == 0)
            {
                h = a.h;
                s = a.s;
            }
            else
            {
                if (a.s == 0)
                {
                    h = b.h;
                }
                else if (b.s == 0)
                {
                    h = a.h;
                }
                else
                {
                    // works around bug with LerpAngle
                    float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t);
                    while (angle < 0f)
                    {
                        angle += 360f;
                    }
                    while (angle > 360f)
                    {
                        angle -= 360f;
                    }
                    h = angle / 360f;
                }
                s = Mathf.Lerp(a.s, b.s, t);
            }
            return(new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t)));
        }
示例#2
0
        public static HSBColor FromColor(Color color)
        {
            HSBColor ret = new HSBColor (0f, 0f, 0f, color.a);

            float r = color.r;
            float g = color.g;
            float b = color.b;

            float max = Mathf.Max (r, Mathf.Max (g, b));

            if (max <= 0)
                return ret;

            float min = Mathf.Min (r, Mathf.Min (g, b));
            float dif = max - min;

            if (max > min)
            {
                if (g == max)
                    ret.h = (b - r)/dif*60f + 120f;
                else if (b == max)
                    ret.h = (r - g)/dif*60f + 240f;
                else if (b > g)
                    ret.h = (g - b)/dif*60f + 360f;
                else
                    ret.h = (g - b)/dif*60f;
                if (ret.h < 0)
                    ret.h = ret.h + 360f;
            }
            else
                ret.h = 0;

            ret.h *= 1f/360f;
            ret.s = (dif/max)*1f;
            ret.b = max;

            return ret;
        }
示例#3
0
        public static HSBColor Lerp(HSBColor a, HSBColor b, float t)
        {
            float h, s;

            //check special case black (color.b==0): interpolate neither hue nor saturation!
            //check special case grey (color.s==0): don't interpolate hue!
            if (a.b == 0)
            {
                h = b.h;
                s = b.s;
            }
            else if (b.b == 0)
            {
                h = a.h;
                s = a.s;
            }
            else
            {
                if (a.s == 0)
                    h = b.h;
                else if (b.s == 0)
                    h = a.h;
                else
                {
                    // works around bug with LerpAngle
                    float angle = Mathf.LerpAngle (a.h*360f, b.h*360f, t);
                    while (angle < 0f)
                        angle += 360f;
                    while (angle > 360f)
                        angle -= 360f;
                    h = angle/360f;
                }
                s = Mathf.Lerp (a.s, b.s, t);
            }
            return new HSBColor (h, s, Mathf.Lerp (a.b, b.b, t), Mathf.Lerp (a.a, b.a, t));
        }
示例#4
0
        public static Color ToColor(HSBColor hsbColor)
        {
            float r = hsbColor.b;
            float g = hsbColor.b;
            float b = hsbColor.b;
            if (hsbColor.s != 0)
            {
                float max = hsbColor.b;
                float dif = hsbColor.b*hsbColor.s;
                float min = hsbColor.b - dif;

                float h = hsbColor.h*360f;

                if (h < 60f)
                {
                    r = max;
                    g = h*dif/60f + min;
                    b = min;
                }
                else if (h < 120f)
                {
                    r = -(h - 120f)*dif/60f + min;
                    g = max;
                    b = min;
                }
                else if (h < 180f)
                {
                    r = min;
                    g = max;
                    b = (h - 120f)*dif/60f + min;
                }
                else if (h < 240f)
                {
                    r = min;
                    g = -(h - 240f)*dif/60f + min;
                    b = max;
                }
                else if (h < 300f)
                {
                    r = (h - 240f)*dif/60f + min;
                    g = min;
                    b = max;
                }
                else if (h <= 360f)
                {
                    r = max;
                    g = min;
                    b = -(h - 360f)*dif/60 + min;
                }
                else
                {
                    r = 0;
                    g = 0;
                    b = 0;
                }
            }

            return new Color (Mathf.Clamp01 (r), Mathf.Clamp01 (g), Mathf.Clamp01 (b), hsbColor.a);
        }
示例#5
0
        public static void Test()
        {
            HSBColor color;

            color = new HSBColor (Color.red);
            Debug.Log ("red: " + color);

            color = new HSBColor (Color.green);
            Debug.Log ("green: " + color);

            color = new HSBColor (Color.blue);
            Debug.Log ("blue: " + color);

            color = new HSBColor (Color.grey);
            Debug.Log ("grey: " + color);

            color = new HSBColor (Color.white);
            Debug.Log ("white: " + color);

            color = new HSBColor (new Color (0.4f, 1f, 0.84f, 1f));
            Debug.Log ("0.4, 1f, 0.84: " + color);

            Debug.Log ("164,82,84   .... 0.643137f, 0.321568f, 0.329411f  :" +
                       ToColor (new HSBColor (new Color (0.643137f, 0.321568f, 0.329411f))));
        }