public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (color.b==0): interpolate neither hue nor saturation! //check special case grey (color.s==0): don't interpolate hue! if (a.b == 0) { h = b.h; s = b.s; } else if (b.b == 0) { h = a.h; s = a.s; } else { if (a.s == 0) { h = b.h; } else if (b.s == 0) { h = a.h; } else { // works around bug with LerpAngle float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t); while (angle < 0f) { angle += 360f; } while (angle > 360f) { angle -= 360f; } h = angle / 360f; } s = Mathf.Lerp(a.s, b.s, t); } return(new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t))); }
public static HSBColor FromColor(Color color) { HSBColor ret = new HSBColor (0f, 0f, 0f, color.a); float r = color.r; float g = color.g; float b = color.b; float max = Mathf.Max (r, Mathf.Max (g, b)); if (max <= 0) return ret; float min = Mathf.Min (r, Mathf.Min (g, b)); float dif = max - min; if (max > min) { if (g == max) ret.h = (b - r)/dif*60f + 120f; else if (b == max) ret.h = (r - g)/dif*60f + 240f; else if (b > g) ret.h = (g - b)/dif*60f + 360f; else ret.h = (g - b)/dif*60f; if (ret.h < 0) ret.h = ret.h + 360f; } else ret.h = 0; ret.h *= 1f/360f; ret.s = (dif/max)*1f; ret.b = max; return ret; }
public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (color.b==0): interpolate neither hue nor saturation! //check special case grey (color.s==0): don't interpolate hue! if (a.b == 0) { h = b.h; s = b.s; } else if (b.b == 0) { h = a.h; s = a.s; } else { if (a.s == 0) h = b.h; else if (b.s == 0) h = a.h; else { // works around bug with LerpAngle float angle = Mathf.LerpAngle (a.h*360f, b.h*360f, t); while (angle < 0f) angle += 360f; while (angle > 360f) angle -= 360f; h = angle/360f; } s = Mathf.Lerp (a.s, b.s, t); } return new HSBColor (h, s, Mathf.Lerp (a.b, b.b, t), Mathf.Lerp (a.a, b.a, t)); }
public static Color ToColor(HSBColor hsbColor) { float r = hsbColor.b; float g = hsbColor.b; float b = hsbColor.b; if (hsbColor.s != 0) { float max = hsbColor.b; float dif = hsbColor.b*hsbColor.s; float min = hsbColor.b - dif; float h = hsbColor.h*360f; if (h < 60f) { r = max; g = h*dif/60f + min; b = min; } else if (h < 120f) { r = -(h - 120f)*dif/60f + min; g = max; b = min; } else if (h < 180f) { r = min; g = max; b = (h - 120f)*dif/60f + min; } else if (h < 240f) { r = min; g = -(h - 240f)*dif/60f + min; b = max; } else if (h < 300f) { r = (h - 240f)*dif/60f + min; g = min; b = max; } else if (h <= 360f) { r = max; g = min; b = -(h - 360f)*dif/60 + min; } else { r = 0; g = 0; b = 0; } } return new Color (Mathf.Clamp01 (r), Mathf.Clamp01 (g), Mathf.Clamp01 (b), hsbColor.a); }
public static void Test() { HSBColor color; color = new HSBColor (Color.red); Debug.Log ("red: " + color); color = new HSBColor (Color.green); Debug.Log ("green: " + color); color = new HSBColor (Color.blue); Debug.Log ("blue: " + color); color = new HSBColor (Color.grey); Debug.Log ("grey: " + color); color = new HSBColor (Color.white); Debug.Log ("white: " + color); color = new HSBColor (new Color (0.4f, 1f, 0.84f, 1f)); Debug.Log ("0.4, 1f, 0.84: " + color); Debug.Log ("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor (new HSBColor (new Color (0.643137f, 0.321568f, 0.329411f)))); }