public static void Patch_Floodlights(GameObject go) { RadiatePatch.AttachHeatComponent(go, 0.9f, 1f); }
public static void Patch_WaterproofBattery(GameObject go) { RadiatePatch.AttachHeatComponent(go, 0.6f, 0.4f); }
public static void Patch_MeteorDefenseLaser(GameObject go) { RadiatePatch.AttachHeatComponent(go, .2f, 3f); }
public static void Patch_TileLight(GameObject go) { RadiatePatch.AttachHeatComponent(go, 0.9f, 0.2f); }