public static void Patch_Floodlights(GameObject go)
 {
     RadiatePatch.AttachHeatComponent(go, 0.9f, 1f);
 }
 public static void Patch_WaterproofBattery(GameObject go)
 {
     RadiatePatch.AttachHeatComponent(go, 0.6f, 0.4f);
 }
 public static void Patch_MeteorDefenseLaser(GameObject go)
 {
     RadiatePatch.AttachHeatComponent(go, .2f, 3f);
 }
 public static void Patch_TileLight(GameObject go)
 {
     RadiatePatch.AttachHeatComponent(go, 0.9f, 0.2f);
 }