/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { // Create our menu entries. //ungulateMenuEntry = new MenuEntry(string.Empty); languageMenuEntry = new MenuEntry(string.Empty); difficultyMenuEntry = new MenuEntry(string.Empty); soundMenuEntry = new MenuEntry(string.Empty); //frobnicateMenuEntry = new MenuEntry(string.Empty); //elfMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. //ungulateMenuEntry.Selected += UngulateMenuEntrySelected; languageMenuEntry.Selected += LanguageMenuEntrySelected; difficultyMenuEntry.Selected += DifficultyMenuEntrySelected; soundMenuEntry.Selected += SoundMenuEntrySelected; //frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected; //elfMenuEntry.Selected += ElfMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. //MenuEntries.Add(ungulateMenuEntry); MenuEntries.Add(languageMenuEntry); MenuEntries.Add(difficultyMenuEntry); MenuEntries.Add(soundMenuEntry); //MenuEntries.Add(frobnicateMenuEntry); //MenuEntries.Add(elfMenuEntry); MenuEntries.Add(back); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor. /// </summary> public NextLevelScreen() : base("Level Complete") { // Create our menu entries. MenuEntry continueGameMenuEntry = new MenuEntry("Continue Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. continueGameMenuEntry.Selected += PlayGameMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(continueGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor. /// </summary> public GameOverScreen() : base("Game Over") { // Create our menu entries. MenuEntry continueGameMenuEntry = new MenuEntry("Restart Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. continueGameMenuEntry.Selected += PlayGameMenuEntrySelected; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(continueGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("R.B.X.") { // Create our menu entries. playGameMenuEntry = new MenuEntry("Play Game"); optionsMenuEntry = new MenuEntry("Options"); exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); }