/// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            //ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            difficultyMenuEntry = new MenuEntry(string.Empty);
            soundMenuEntry = new MenuEntry(string.Empty);
            //frobnicateMenuEntry = new MenuEntry(string.Empty);
            //elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry back = new MenuEntry("Back");

            // Hook up menu event handlers.
            //ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            difficultyMenuEntry.Selected += DifficultyMenuEntrySelected;
            soundMenuEntry.Selected += SoundMenuEntrySelected;
            //frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            //elfMenuEntry.Selected += ElfMenuEntrySelected;
            back.Selected += OnCancel;

            // Add entries to the menu.
            //MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(difficultyMenuEntry);
            MenuEntries.Add(soundMenuEntry);
            //MenuEntries.Add(frobnicateMenuEntry);
            //MenuEntries.Add(elfMenuEntry);
            MenuEntries.Add(back);
        }
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        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
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        /// <summary>
        /// Constructor.
        /// </summary>
        public NextLevelScreen()
            : base("Level Complete")
        {
            // Create our menu entries.
            MenuEntry continueGameMenuEntry = new MenuEntry("Continue Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            continueGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(continueGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
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        /// <summary>
        /// Constructor.
        /// </summary>
        public GameOverScreen()
            : base("Game Over")
        {
            // Create our menu entries.
            MenuEntry continueGameMenuEntry = new MenuEntry("Restart Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            continueGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(continueGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
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        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("R.B.X.")
        {
            // Create our menu entries.
            playGameMenuEntry = new MenuEntry("Play Game");
            optionsMenuEntry = new MenuEntry("Options");
            exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }