public void load() { entityTiles = new int[size.x, size.y]; disField = new DisField(size); for (int y = 0; y < size.y; ++y) { for (int x = 0; x < size.x; ++x) { entityTiles[x, y] = -1; } } }
public void setTreeDis(DisField treeDis) { this.treeDis = treeDis; }
public void addDisField(DisField disField) { disFields.Add(disField); }
public void load() { tiles = new UInt16[size.x, size.y];//new Map<UInt16>(size.x, size.y); disField = new DisField(size); }