Example #1
0
        public void load()
        {
            entityTiles = new int[size.x, size.y];
            disField = new DisField(size);

            for (int y = 0; y < size.y; ++y)
            {
                for (int x = 0; x < size.x; ++x)
                {
                    entityTiles[x, y] = -1;
                }
            }
        }
Example #2
0
 public void setTreeDis(DisField treeDis)
 {
     this.treeDis = treeDis;
 }
Example #3
0
 public void addDisField(DisField disField)
 {
     disFields.Add(disField);
 }
Example #4
0
 public void load()
 {
     tiles = new UInt16[size.x, size.y];//new Map<UInt16>(size.x, size.y);
     disField = new DisField(size);
 }