public override void RenderBorder(Camera camera) { GLRenderer.DrawLineLoop2D(new List <Vector2>() { GetPoint(EqTrianglePoint.Left), GetPoint(EqTrianglePoint.Top), GetPoint(EqTrianglePoint.Right) }, camera); }
public override void RenderBorder(Camera camera) { var cornerPoints = QuadMath.Calc2DQuadCornerPoints(_center, _size, _rotationDegrees); GLRenderer.DrawLineLoop2D(cornerPoints, camera); }
public override void RenderBorder(Camera camera) { GLRenderer.DrawLineLoop2D(new List <Vector2> { BaseLeft, Tip, BaseRight }, camera); }
public override void RenderBorder(Camera camera) { var points = GetPoints(); GLRenderer.DrawLineLoop2D(points, camera); }