public override void RenderBorder(Camera camera)
 {
     GLRenderer.DrawLineLoop2D(new List <Vector2>()
     {
         GetPoint(EqTrianglePoint.Left), GetPoint(EqTrianglePoint.Top), GetPoint(EqTrianglePoint.Right)
     }, camera);
 }
예제 #2
0
        public override void RenderBorder(Camera camera)
        {
            var cornerPoints = QuadMath.Calc2DQuadCornerPoints(_center, _size, _rotationDegrees);

            GLRenderer.DrawLineLoop2D(cornerPoints, camera);
        }
 public override void RenderBorder(Camera camera)
 {
     GLRenderer.DrawLineLoop2D(new List <Vector2> {
         BaseLeft, Tip, BaseRight
     }, camera);
 }
        public override void RenderBorder(Camera camera)
        {
            var points = GetPoints();

            GLRenderer.DrawLineLoop2D(points, camera);
        }