private void Start()
 {
     gesturesManager = GesturesManager.Instance;
     interactCard.SetActive(false);
     CloseCards();
     CloseAnnounceType();
 }
        private void Awake()
        {
            Instance = this;

            for (int i = 0; i < gestures.Count; i++)
            {
                if (gesturesDictionary.ContainsKey(gestures[i].targetAnim))
                {
                    Debug.Log(gestures[i].targetAnim + " is a duplicate");
                }
                else
                {
                    gesturesDictionary.Add(gestures[i].targetAnim, i);
                }
            }
        }