private void Start() { gesturesManager = GesturesManager.Instance; interactCard.SetActive(false); CloseCards(); CloseAnnounceType(); }
private void Awake() { Instance = this; for (int i = 0; i < gestures.Count; i++) { if (gesturesDictionary.ContainsKey(gestures[i].targetAnim)) { Debug.Log(gestures[i].targetAnim + " is a duplicate"); } else { gesturesDictionary.Add(gestures[i].targetAnim, i); } } }