示例#1
0
 /// <summary>
 /// Let character move and act again.
 /// </summary>
 private void UnLock(bool movement, bool actions)
 {
     StartCoroutine(_ResetIdleTimer());
     if (movement)
     {
         rpgCharacterMovementControllerFREE.UnlockMovement();
     }
     if (actions)
     {
         canAction = true;
     }
 }