private void Awake() { rpgCharacterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); rpgCharacterWeaponController = GetComponent <RPGCharacterWeaponControllerFREE>(); rpgCharacterInputController = GetComponent <RPGCharacterInputControllerFREE>(); //Setup Animator, add AnimationEvents script. animator = GetComponentInChildren <Animator>(); if (animator == null) { Debug.LogError("ERROR: There is no Animator component for character."); Destroy(this); } else { animator.gameObject.AddComponent <RPGCharacterAnimatorEventsFREE>(); animator.GetComponent <RPGCharacterAnimatorEventsFREE>().rpgCharacterController = this; animator.gameObject.AddComponent <AnimatorParentMoveFREE>(); animator.GetComponent <AnimatorParentMoveFREE>().anim = animator; animator.GetComponent <AnimatorParentMoveFREE>().rpgCharacterMovementController = rpgCharacterMovementController; } ikHands = GetComponent <IKHandsFREE>(); //Set for starting Unarmed state. weapon = Weapon.UNARMED; animator.SetInteger("Weapon", 0); animator.SetInteger("WeaponSwitch", -1); StartCoroutine(_ResetIdleTimer()); }
private void Start() { rpgCharacterController = GetComponent <RPGCharacterControllerFREE>(); rpgCharacterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); rpgCharacterWeaponController = GetComponent <RPGCharacterWeaponControllerFREE>(); //Check if Animator exists, otherwise pause script. if (rpgCharacterController.animator == null) { Destroy(this); return; } }
private void Awake() { //Initialize other RPG scripts. rpgCharacterMovementControllerFREE = GetComponent <RPGCharacterMovementControllerFREE>(); rpgCharacterWeaponControllerFREE = GetComponent <RPGCharacterWeaponControllerFREE>(); rpgCharacterInputControllerFREE = gameObject.AddComponent <RPGCharacterInputControllerFREE>(); //Setup Animator, add AnimationEvents script. animator = GetComponentInChildren <Animator>(); if (animator == null) { Debug.LogError("ERROR: THERE IS NO ANIMATOR COMPONENT ON CHILD OF CHARACTER."); Time.timeScale = 0f; Destroy(this); return; } else if (!animator.isHuman) { Debug.LogError("ERROR: CHARACTER AVATAR RIG IS NOT HUMANOID."); Time.timeScale = 0f; Destroy(this); return; } else { animator.gameObject.AddComponent <RPGCharacterAnimatorEventsFREE>(); animator.GetComponent <RPGCharacterAnimatorEventsFREE>().rpgCharacterController = this; animator.gameObject.AddComponent <AnimatorParentMoveFREE>(); animator.GetComponent <AnimatorParentMoveFREE>().anim = animator; animator.GetComponent <AnimatorParentMoveFREE>().rpgCharacterMovementController = rpgCharacterMovementControllerFREE; animator.updateMode = AnimatorUpdateMode.AnimatePhysics; animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms; } ikHandsFREE = GetComponentInChildren <IKHandsFREE>(); //Set for starting Unarmed state. weapon = Weapon.UNARMED; animator.SetInteger("Weapon", 0); animator.SetInteger("WeaponSwitch", -1); StartCoroutine(_ResetIdleTimer()); }
private void Awake() { rpgCharacterController = GetComponent <RPGCharacterControllerFREE>(); rpgCharacterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); rpgCharacterWeaponController = GetComponent <RPGCharacterWeaponControllerFREE>(); }