public void SpecialAttack() { attackTime = Util.GetCurrentAnimationTime(attackTime, "attack", anim) / 4 * 2; StartCoroutine("TriggerSpecialAttack"); stamina.ConsumeStaminaOnce(currentWeaponConfig.GetStaminaSpecialAttack(), Stamina.StaminaType.attack); timeSinceAttack = 0f; }