protected void PlayAbilitySound() { var abilitySound = config.GetRandomAbilitySound(); // TODO change to random clip var audioSource = GetComponent <AudioSource>(); audioSource.PlayOneShot(abilitySound); }
protected void PlayAbilitySound() { AudioSource playerAudioSource = GetComponent <AudioSource>(); AudioClip abilitySound = config.GetRandomAbilitySound(); playerAudioSource.PlayOneShot(abilitySound); }
protected void PlayAbilitySound() { AudioClip audioClip = config.GetRandomAbilitySound(); if (audioClip != null) { audioSource.PlayOneShot(audioClip); } }
protected void PlayAbilitySound() { _audioSource.PlayOneShot(config.GetRandomAbilitySound()); }