protected override void OnJump(UIPanelBase.PanelJumpData jumpData) { base.OnJump(jumpData); if (jumpData != null) { if (jumpData.Param != null) { if (jumpData.Param is TabMode) { curMode = (TabMode)jumpData.Param; } } } else { CHATTYPE chatType = DataManager.Manager <ChatDataManager>().CurChatType; if (chatType == CHATTYPE.CHAT_WORLD) { curMode = TabMode.ShiJie; } else { curMode = TabMode.ShiZu; } } UIFrameManager.Instance.OnCilckTogglePanel(this.PanelId, 1, (int)curMode); ReqRefreshAllInfo(); }
public void OnPickUpItemRes(GameCmd.stPickUpItemReturnPropertyUserCmd_S cmd) { if (cmd.state == 0) { Engine.Utility.Log.Error("PICK UP ERROR ID:{0}", cmd.qwThisID); } else { if (!DataManager.Manager <TeamDataManager>().IsJoinTeam) { return; } table.ItemDataBase db = GameTableManager.Instance.GetTableItem <table.ItemDataBase>(cmd.baseid); if (db != null) { if (db.IsBroad) { CHATTYPE chatType = CHATTYPE.CHAT_TEAM; string name = "[" + db.itemName + "]"; string endTxt = ChatDataManager.GetItemHrefString(name, MainPlayerHelper.GetPlayerID(), cmd.qwThisID, db.quality); string info = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Team_Recruit_woshiqu, endTxt); stWildChannelCommonChatUserCmd_CS wild = new stWildChannelCommonChatUserCmd_CS(); wild.byChatType = chatType; wild.szInfo = info; wild.dwOPDes = 0; wild.timestamp = (uint)DateTimeHelper.Instance.Now; NetService.Instance.Send(wild); } } } }
public ChatChannel(CHATTYPE type, string head, int cacheLength) { ChannelType = type; Head = head; dataCache = new CircularQueue <ChatInfo>() { Capacity = cacheLength }; }
public override bool OnMsg(UIMsgID msgid, object param) { if (msgid == UIMsgID.eResetChatWindowPosX) { SetTeamChannelTitle(); if (m_CurrChannel == CHATTYPE.CHAT_TEAM || m_CurrChannel == CHATTYPE.CHAT_RECRUIT) { CHATTYPE chatType = GetChatType(BtnType.TabTeam); if (chatType != m_CurrChannel) { ResetChannel(chatType); } } transform.GetChild(0).localPosition = new Vector3(startPosX, 0, 0); if (m_CurrChannel == CHATTYPE.CHAT_CLAN) { if (!DataManager.Manager <ClanManger>().IsJoinClan&& m_trans_ChatItemRoot.childCount > 0) { ResetChannel(m_CurrChannel); } } } else if (msgid == UIMsgID.eRefreshSendBtnLable) { int cd = (int)param; if (m_trans_inputnormal.gameObject.activeSelf) { m_btnSendLable.text = string.Format("发送({0})", cd); if (cd <= 0) { m_btnSendLable.text = "发送"; UILabel label = m_btn_voice_input.transform.Find("Label").GetComponent <UILabel>(); if (label != null) { label.text = "按住说话"; } } } if (m_trans_inputvoice.gameObject.activeSelf) { UILabel label = m_btn_voice_input.transform.Find("Label").GetComponent <UILabel>(); if (label != null) { label.text = string.Format("按住说话({0})", cd); if (cd <= 0) { label.text = "按住说话"; m_btnSendLable.text = "发送"; } } } } return(base.OnMsg(msgid, param)); }
/// <summary> /// 判断是否含有该频道 /// </summary> /// <param name="type">频道类型</param> /// <returns></returns> public bool HasChatChannel(CHATTYPE type) { foreach (ChatChannel channel in showingChannel) { if (channel.ChannelType == type) { return(true); } } return(false); }
void OnThanksBoss(GameObject go) { RedPacket rp = m_dataManager.GetRedPacketByID(m_uRedID); if (rp != null) { string str = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Red_Tips_xiexielaoban, rp.name); CHATTYPE ct = m_dataManager.GetRedEnvelopeChannelByID(m_uRedID); DataManager.Manager <ChatDataManager>().SetChatInputType(ct); DataManager.Manager <ChatDataManager>().SendChatText(str); } HideSelf(); }
public void RemoveChannel(CHATTYPE type) { foreach (ChatChannel channel in showingChannel) { if (channel.ChannelType == type) { channel.OnNewChat -= AddChatText; showingChannel.Remove(channel); Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_ZCX, "RemoveChannel : {0}", channel.Head); break; } } }
void OnToggleValueChange(string channelName) { Log.LogGroup(GameDefine.LogGroup.User_ZCX, channelName); BtnType btntype = (BtnType)System.Enum.Parse(typeof(BtnType), channelName); if (btntype == BtnType.TabRed) { return; } CHATTYPE chatType = GetChatType(btntype); ResetChannel(chatType); }
void InitChannel() { CHATTYPE chatType = DataManager.Manager <ChatDataManager>().CurChatType; if (chatType == CHATTYPE.CHAT_WORLD) { m_toggle_wolrdselected.value = true; m_toggle_clanselected.value = false; } else { m_toggle_clanselected.value = true; m_toggle_wolrdselected.value = false; } }
void CheckTeamChanne(CHATTYPE chatType) { m_trans_inputnormal.gameObject.SetActive(chatType == CHATTYPE.CHAT_RECRUIT || chatType == CHATTYPE.CHAT_SYS ? false : true); if (chatType == CHATTYPE.CHAT_RECRUIT) { m_label_bottomTips.text = "您当前没有加入队伍,不能发言"; } else if (chatType == CHATTYPE.CHAT_SYS) { m_label_bottomTips.text = "系统频道玩家无法发言"; } else { m_label_bottomTips.text = ""; } }
private ChatInfo ToChatInfo(uint OPDesThisid, string speakText, string name, CHATTYPE type, uint profession, uint timestmap, string voicefileid = "", uint voiceLength = 0) { speakText = speakText.Trim(); // var title = FormatCharTitle(Head, name, TimeSpan.FromTicks(timestmap).ToString(), speakText, OPDesThisid); var richText = FormatPrivateAddCharHead(Head, name, speakText, voicefileid); return(new ChatInfo() { IsMe = type == CHATTYPE.CHAT_SILENT ? Client.ClientGlobal.Instance().MainPlayer.GetName() == name : false, Id = OPDesThisid, Content = ChatChannel.FormatContent(speakText), Channel = type, Name = name, job = (int)profession, Timestamp = timestmap, voiceFileid = voicefileid, voiceLegth = voiceLength, RichText = richText }); }
public CHATTYPE GetRedEnvelopeChannelByID(uint redID) { CHATTYPE ct = CHATTYPE.CHAT_NONE; foreach (var item in m_worldRedPacketList) { if (item.id == redID) { ct = CHATTYPE.CHAT_WORLD; return(ct); } } foreach (var item in m_clanRedPacketList) { if (item.id == redID) { ct = CHATTYPE.CHAT_CLAN; return(ct); } } return(ct); }
void CheckClan(CHATTYPE chatType) { m_trans_NoClan.gameObject.SetActive(chatType == CHATTYPE.CHAT_CLAN && !DataManager.Manager <ClanManger>().IsJoinClan); }
private void ResetChannel(CHATTYPE chatType) { m_chatManager.SetChannelFilter(chatType); //切换频道后,要重新绑定一下消息相应函数 m_chatManager.OnRefresh = OnRefreshText; m_chatManager.InitOutputText(); m_chatManager.OnAddOutput = OnAddText; m_chatManager.SetChatInputType(chatType); m_CurrChannel = chatType; m_chatManager.CurChatType = chatType; ResetNoReadMsg(); m_scrollview_ChatScrollView.panel.clipOffset = UnityEngine.Vector2.zero; m_scrollview_ChatScrollView.transform.localPosition = new Vector3(0, 23, 0); Vector4 baseClipRegion = m_scrollview_ChatScrollView.panel.baseClipRegion; m_trans_inputnormal.parent.gameObject.SetActive(m_CurrChannel != CHATTYPE.CHAT_SYS); if (m_CurrChannel == CHATTYPE.CHAT_SYS || m_CurrChannel == CHATTYPE.CHAT_RECRUIT) { //m_btn_btnAutoplay.transform.parent.gameObject.SetActive(false); m_btn_BtnSend.transform.parent.gameObject.SetActive(false); //y340 sizey 700 //m_trans_ChatItemRoot.localPosition = new Vector3(0, 330, 0); //baseClipRegion.w = 680; //m_sprite_chatBg_di.height = (int)baseClipRegion.w; } else { //m_label_autoPlayLabel.text = string.Format("自动播放{0}频道语音", DataManager.Manager<ChatDataManager>().GetChannelStr(chatType)); // m_btn_btnAutoplay.transform.parent.gameObject.SetActive(true); m_btn_BtnSend.transform.parent.gameObject.SetActive(true); } m_scrollview_ChatScrollView.panel.baseClipRegion = baseClipRegion; m_lstCurrChannel.Clear(); CheckClan(chatType); CheckTeamChanne(chatType); SetTeamChannelTitle(); if (!m_chatManager.EqualsCurrChannel(CHATTYPE.CHAT_WORLD)) { //m_label_worldTip.gameObject.SetActive(false); //Vector3 pos = m_btn_btnAutoplay.transform.localPosition; //pos.x = -67f; //m_btn_btnAutoplay.transform.localPosition = pos; } else { //Vector3 pos = m_btn_btnAutoplay.transform.localPosition; //pos.x = -173f; //m_btn_btnAutoplay.transform.localPosition = pos; //m_label_worldTip.gameObject.SetActive(true); } m_trans_inputvoice.gameObject.SetActive(false); if (m_chatManager.IsCanSendMsg()) { m_btnSendLable.text = "发送"; UILabel label = m_btn_voice_input.transform.Find("Label").GetComponent <UILabel>(); if (label != null) { label.text = "按住说话"; } } //m_btn_btnAutoplay.GetComponent<UIToggle>().value = DataManager.Manager<ChatDataManager>().IsAutoPlayVoice(chatType); }