private void OnGizmoHandleDragUpdate(Gizmo gizmo, int handleId) { if (handleId == HandleId && DragChannel == GizmoDragChannel.Rotation) { _transform.Rotate2D(RelativeDragRotation); } }
private void OnGizmoHandleDragUpdate(Gizmo gizmo, int handleId) { if (handleId == HandleId || handleId == _cap2D.HandleId) { _transform.Rotate2D(gizmo.RelativeDragRotation); } }
public void SetMappedAxis(Vector2 axis) { if (!IsMapped) { return; } _transform.Rotate2D(QuaternionEx.FromToRotation2D(Axis, axis)); }