/** <summary> Constructs the default object. </summary> */
 internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     this.Header = new SceneryGroupHeader();
     this.Items  = new List <SceneryGroupItem>();
 }
        //========= CONSTRUCTORS =========
        #region Constructors

        /** <summary> Constructs the default object. </summary> */
        public SceneryGroup() : base()
        {
            this.Header = new SceneryGroupHeader();
            this.Items  = new List <SceneryGroupItem>();
        }