/** <summary> Constructs the default object. </summary> */ internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { this.Header = new SceneryGroupHeader(); this.Items = new List <SceneryGroupItem>(); }
//========= CONSTRUCTORS ========= #region Constructors /** <summary> Constructs the default object. </summary> */ public SceneryGroup() : base() { this.Header = new SceneryGroupHeader(); this.Items = new List <SceneryGroupItem>(); }