public Unity_Object_GBAVVIsometric_TargetObj(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager, int linkIndex) : base(objManager)
 {
     Object           = obj;
     LinkIndex        = linkIndex;
     FlipHorizontally = Object.XPos.Value - Object.TargetXPos.Value != 0;
 }
 public Unity_Object_GBAVVIsometric_MultiplayerCrown(GBAVV_Isometric_Position obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object = obj;
 }
示例#3
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 public Unity_Object_GBAVVIsometric_Obj(GBAVV_Isometric_Object obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object = obj;
 }
 public Unity_Object_GBAVVIsometric_StartPos(GBAVV_Isometric_Position obj, int playerIndex, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object      = obj;
     PlayerIndex = playerIndex;
 }
        protected Unity_Object_BaseGBAVVIsometric(Unity_ObjectManager_GBAVVIsometric objManager)
        {
            ObjManager = objManager;

            _prevTimeTrialMode = Settings.GBAVV_Crash_TimeTrialMode;
        }