public Unity_Object_GBAVVIsometric_TargetObj(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager, int linkIndex) : base(objManager) { Object = obj; LinkIndex = linkIndex; FlipHorizontally = Object.XPos.Value - Object.TargetXPos.Value != 0; }
public Unity_Object_GBAVVIsometric_MultiplayerCrown(GBAVV_Isometric_Position obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; }
public Unity_Object_GBAVVIsometric_Obj(GBAVV_Isometric_Object obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; }
public Unity_Object_GBAVVIsometric_StartPos(GBAVV_Isometric_Position obj, int playerIndex, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; PlayerIndex = playerIndex; }
protected Unity_Object_BaseGBAVVIsometric(Unity_ObjectManager_GBAVVIsometric objManager) { ObjManager = objManager; _prevTimeTrialMode = Settings.GBAVV_Crash_TimeTrialMode; }