//------------------------------------------------------------------------------ public virtual void CountProfileGameDataAttributeByProfileIdByGameIdByCode() { string _profile_id = (string)util.GetParamValue(_context, "profile_id"); string _game_id = (string)util.GetParamValue(_context, "game_id"); string _code = (string)util.GetParamValue(_context, "code"); ResponseProfileGameDataAttributeInt wrapper = new ResponseProfileGameDataAttributeInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-data-attribute/count/by-profile-id/by-game-id/by-code"; int i = api.CountProfileGameDataAttributeByProfileIdByGameIdByCode( _profile_id , _game_id , _code ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void CountProfileGameDataAttributeByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseProfileGameDataAttributeInt wrapper = new ResponseProfileGameDataAttributeInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-data-attribute/count/by-uuid"; int i = api.CountProfileGameDataAttributeByUuid( _uuid ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void CountProfileGameDataAttribute() { ResponseProfileGameDataAttributeInt wrapper = new ResponseProfileGameDataAttributeInt(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "profile-game-data-attribute/count"; int i = api.CountProfileGameDataAttribute( ); // get data wrapper.data = i; util.SerializeTypeToResponse(_format, _context, wrapper); }