public Unity_Object_GBAVVIsometric_TargetObj(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager, int linkIndex) : base(objManager) { Object = obj; LinkIndex = linkIndex; FlipHorizontally = Object.XPos.Value - Object.TargetXPos.Value != 0; }
public Unity_Object_GBAVVIsometric_TargetObjTarget(GBAVV_Isometric_TargetObject obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; }